Monday, October 22, 2007

Games in the Classroom

How many more game entries are we going to have? LOL. Anyways, I think that video games can be helpful for some, if not all students when it comes to curriculum. If you can get students to take what you are teaching them and relate it to their experience,which in this case, it would be a video game, it could help to reinforce what is being learned in the classroom as long as the teacher explains the link(s).

I am reminded of the article we read earlier in the semester that talks about teachers needing to change to reach the new students since they process things differently and to get their attention, we need to do different things. I think there are quite a bit of truths in this article and we should be looking for more ways that students can take what they learn and see how it fits in their daily lives and what they do, like play video games.

1 comment:

Leah said...

Nicholas,

There may be a gap between seeing how something applies versus how useful a student feels a topic is in their daily life. Geometry for example, was not only a subject that perplexed me in high school but also vexed me because I could not fathom its significance in my daily life.

In accordance with learning styles, perhaps look at video games as a tactile or kinesthetic learning. Some students learn best by manipulating the information or having a hands on approach. Video games have a graphic component that could also appeal to students who are visual learners.